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Answer by Itaros
You need to define public Transform controller and pick it in inspector, and then attach instantiated object to it: GameObject go = (GameObject)GameObject.Instantiate(inventory[selected],...
View ArticleAnswer by DerickTP
Hi, as I understand it, just Instantiating the object using the coordinates doesn't put the object in the players hierarchy. You need to set its parent to be the player. GameObject item =...
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